using Zinnia.Extension; using Zinnia.Rule; using BaseRule = Zinnia.Rule.Rule; namespace Test.Zinnia.Rule { using NUnit.Framework; using Test.Zinnia.Utility.Stub; using UnityEngine; public class NegationRuleTest { private GameObject containingObject; private RuleContainer container; private NegationRule subject; [SetUp] public void SetUp() { containingObject = new GameObject("NegationRuleTest"); container = new RuleContainer(); subject = containingObject.AddComponent(); container.Interface = subject; } [TearDown] public void TearDown() { Object.DestroyImmediate(containingObject); } [Test] public void AcceptsFalse() { subject.Rule = new RuleContainer { Interface = new FalseRuleStub() }; Assert.IsTrue(container.Accepts(containingObject)); } [Test] public void RefusesEmpty() { Assert.IsFalse(container.Accepts(containingObject)); } [Test] public void RefusesTrue() { subject.Rule = new RuleContainer { Interface = new TrueRuleStub() }; Assert.IsFalse(container.Accepts(containingObject)); } [Test] public void RefusesInactiveGameObject() { subject.Rule = new RuleContainer { Interface = new FalseRuleStub() }; subject.gameObject.SetActive(false); Assert.IsFalse(container.Accepts(containingObject)); } [Test] public void RefusesInactiveComponent() { subject.Rule = new RuleContainer { Interface = new FalseRuleStub() }; subject.enabled = false; Assert.IsFalse(container.Accepts(containingObject)); } [Test] public void AcceptInactiveGameObject() { subject.Rule = new RuleContainer { Interface = new FalseRuleStub() }; subject.AutoRejectStates = BaseRule.RejectRuleStates.RuleComponentIsDisabled; subject.gameObject.SetActive(false); Assert.IsTrue(container.Accepts(containingObject)); subject.enabled = false; Assert.IsFalse(container.Accepts(containingObject)); } [Test] public void AcceptInactiveComponent() { subject.Rule = new RuleContainer { Interface = new FalseRuleStub() }; subject.AutoRejectStates = BaseRule.RejectRuleStates.RuleGameObjectIsNotActiveInHierarchy; subject.enabled = false; Assert.IsTrue(container.Accepts(containingObject)); subject.gameObject.SetActive(false); Assert.IsFalse(container.Accepts(containingObject)); } } }