using Zinnia.Data.Collection.List; using Zinnia.Extension; using Zinnia.Rule; using BaseRule = Zinnia.Rule.Rule; namespace Test.Zinnia.Rule { using NUnit.Framework; using System.Collections; using UnityEngine; using UnityEngine.TestTools; public class ListContainsRuleTest { private GameObject containingObject; private RuleContainer container; private ListContainsRule subject; [SetUp] public void SetUp() { containingObject = new GameObject("ListContainsRuleTest"); container = new RuleContainer(); subject = containingObject.AddComponent(); container.Interface = subject; } [TearDown] public void TearDown() { Object.DestroyImmediate(containingObject); } [UnityTest] public IEnumerator AcceptsMatch() { UnityObjectObservableList objects = containingObject.AddComponent(); yield return null; subject.Objects = objects; objects.Add(containingObject); Assert.IsTrue(container.Accepts(containingObject)); } [UnityTest] public IEnumerator RefusesEmpty() { UnityObjectObservableList objects = containingObject.AddComponent(); yield return null; subject.Objects = objects; Assert.IsFalse(container.Accepts(containingObject)); } [Test] public void RefusesNullObjects() { Assert.IsFalse(container.Accepts(containingObject)); } [UnityTest] public IEnumerator RefusesDifferent() { GameObject wrongGameObject = new GameObject("ListContainsRuleTest"); UnityObjectObservableList objects = containingObject.AddComponent(); yield return null; subject.Objects = objects; objects.Add(wrongGameObject); Assert.IsFalse(container.Accepts(containingObject)); Object.DestroyImmediate(wrongGameObject); } [UnityTest] public IEnumerator RefusesInactiveGameObject() { UnityObjectObservableList objects = containingObject.AddComponent(); yield return null; subject.Objects = objects; objects.Add(containingObject); subject.gameObject.SetActive(false); Assert.IsFalse(container.Accepts(containingObject)); } [UnityTest] public IEnumerator RefusesInactiveComponent() { UnityObjectObservableList objects = containingObject.AddComponent(); yield return null; subject.Objects = objects; objects.Add(containingObject); subject.enabled = false; Assert.IsFalse(container.Accepts(containingObject)); } [UnityTest] public IEnumerator AcceptsInactiveGameObject() { UnityObjectObservableList objects = containingObject.AddComponent(); yield return null; subject.Objects = objects; objects.Add(containingObject); subject.AutoRejectStates = BaseRule.RejectRuleStates.RuleComponentIsDisabled; subject.gameObject.SetActive(false); Assert.IsTrue(container.Accepts(containingObject)); subject.enabled = false; Assert.IsFalse(container.Accepts(containingObject)); } [UnityTest] public IEnumerator AcceptsInactiveComponent() { UnityObjectObservableList objects = containingObject.AddComponent(); yield return null; subject.Objects = objects; objects.Add(containingObject); subject.AutoRejectStates = BaseRule.RejectRuleStates.RuleGameObjectIsNotActiveInHierarchy; subject.enabled = false; Assert.IsTrue(container.Accepts(containingObject)); subject.gameObject.SetActive(false); Assert.IsFalse(container.Accepts(containingObject)); } } }