using Zinnia.Data.Collection.List; using Zinnia.Data.Type; using Zinnia.Event.Proxy; using Zinnia.Rule; namespace Test.Zinnia.Event.Proxy { using NUnit.Framework; using Test.Zinnia.Utility.Mock; using UnityEngine; public class TransformDataProxyEmitterTest { private GameObject containingObject; private TransformDataProxyEmitter subject; [SetUp] public void SetUp() { containingObject = new GameObject("TransformDataProxyEmitterTest"); subject = containingObject.AddComponent(); } [TearDown] public void TearDown() { Object.DestroyImmediate(containingObject); } [Test] public void Receive() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); TransformData payload = new TransformData(); Assert.IsNull(subject.Payload); Assert.IsFalse(emittedMock.Received); subject.Receive(payload); Assert.AreEqual(payload, subject.Payload); Assert.IsTrue(emittedMock.Received); } [Test] public void EmitPayload() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); TransformData payload = new TransformData(); subject.Payload = payload; Assert.AreEqual(payload, subject.Payload); Assert.IsFalse(emittedMock.Received); subject.EmitPayload(); Assert.AreEqual(payload, subject.Payload); Assert.IsTrue(emittedMock.Received); } [Test] public void ClearPayload() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); TransformData payload = new TransformData(); subject.Payload = payload; Assert.AreEqual(payload, subject.Payload); subject.ClearPayload(); Assert.IsNull(subject.Payload); } [Test] public void ReceiveWithRuleRestrictions() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); GameObject digestValid = new GameObject("TransformDataProxyEmitterTest"); GameObject digestInvalid = new GameObject("TransformDataProxyEmitterTest"); TransformData validData = new TransformData(digestValid.transform); TransformData invalidData = new TransformData(digestInvalid.transform); ListContainsRule rule = subject.gameObject.AddComponent(); UnityObjectObservableList objects = containingObject.AddComponent(); rule.Objects = objects; objects.Add(digestValid); subject.ReceiveValidity = new RuleContainer { Interface = rule }; Assert.IsNull(subject.Payload); Assert.IsFalse(emittedMock.Received); subject.Receive(validData); Assert.AreEqual(validData, subject.Payload); Assert.IsTrue(emittedMock.Received); emittedMock.Reset(); Assert.IsFalse(emittedMock.Received); subject.Receive(invalidData); Assert.AreEqual(validData, subject.Payload); Assert.IsFalse(emittedMock.Received); Object.DestroyImmediate(digestValid); Object.DestroyImmediate(digestInvalid); } [Test] public void ReceiveInactiveGameObject() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); subject.gameObject.SetActive(false); TransformData payload = new TransformData(); Assert.IsNull(subject.Payload); Assert.IsFalse(emittedMock.Received); subject.Receive(payload); Assert.IsNull(subject.Payload); Assert.IsFalse(emittedMock.Received); } [Test] public void ReceiveInactiveComponent() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); subject.enabled = false; TransformData payload = new TransformData(); Assert.IsNull(subject.Payload); Assert.IsFalse(emittedMock.Received); subject.Receive(payload); Assert.IsNull(subject.Payload); Assert.IsFalse(emittedMock.Received); } [Test] public void EmitPayloadInactiveGameObject() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); subject.gameObject.SetActive(false); TransformData payload = new TransformData(); subject.Payload = payload; Assert.AreEqual(payload, subject.Payload); Assert.IsFalse(emittedMock.Received); subject.EmitPayload(); Assert.AreEqual(payload, subject.Payload); Assert.IsFalse(emittedMock.Received); } [Test] public void EmitPayloadInactiveComponent() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); subject.enabled = false; TransformData payload = new TransformData(); subject.Payload = payload; Assert.AreEqual(payload, subject.Payload); Assert.IsFalse(emittedMock.Received); subject.EmitPayload(); Assert.AreEqual(payload, subject.Payload); Assert.IsFalse(emittedMock.Received); } } }