using Zinnia.Event.Proxy; using Zinnia.Rule; namespace Test.Zinnia.Event.Proxy { using NUnit.Framework; using Test.Zinnia.Utility.Mock; using UnityEngine; public class StringEventProxyEmitterTest { private GameObject containingObject; private StringEventProxyEmitter subject; [SetUp] public void SetUp() { containingObject = new GameObject("StringEventProxyEmitterTest"); subject = containingObject.AddComponent(); } [TearDown] public void TearDown() { Object.DestroyImmediate(containingObject); } [Test] public void Receive() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); const string payload = "test"; Assert.IsNull(subject.Payload); Assert.IsFalse(emittedMock.Received); subject.Receive(payload); Assert.AreEqual(payload, subject.Payload); Assert.IsTrue(emittedMock.Received); } [Test] public void EmitPayload() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); const string payload = "test"; subject.Payload = payload; Assert.AreEqual(payload, subject.Payload); Assert.IsFalse(emittedMock.Received); subject.EmitPayload(); Assert.AreEqual(payload, subject.Payload); Assert.IsTrue(emittedMock.Received); } [Test] public void ClearPayload() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); const string payload = "test"; subject.Payload = payload; Assert.AreEqual(payload, subject.Payload); subject.ClearPayload(); Assert.IsNull(subject.Payload); } [Test] public void ReceiveWithRuleRestrictions() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); StringMatchesRule rule = subject.gameObject.AddComponent(); rule.TargetPattern = "test"; subject.ReceiveValidity = new RuleContainer { Interface = rule }; Assert.IsNull(subject.Payload); Assert.IsFalse(emittedMock.Received); subject.Receive("test"); Assert.AreEqual("test", subject.Payload); Assert.IsTrue(emittedMock.Received); emittedMock.Reset(); Assert.IsFalse(emittedMock.Received); subject.Receive("somethingelse"); Assert.AreEqual("test", subject.Payload); Assert.IsFalse(emittedMock.Received); } [Test] public void ReceiveInactiveGameObject() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); subject.gameObject.SetActive(false); const string payload = "test"; Assert.IsNull(subject.Payload); Assert.IsFalse(emittedMock.Received); subject.Receive(payload); Assert.IsNull(subject.Payload); Assert.IsFalse(emittedMock.Received); } [Test] public void ReceiveInactiveComponent() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); subject.enabled = false; const string payload = "test"; Assert.IsNull(subject.Payload); Assert.IsFalse(emittedMock.Received); subject.Receive(payload); Assert.IsNull(subject.Payload); Assert.IsFalse(emittedMock.Received); } [Test] public void EmitPayloadInactiveGameObject() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); subject.gameObject.SetActive(false); const string payload = "test"; subject.Payload = payload; Assert.AreEqual(payload, subject.Payload); Assert.IsFalse(emittedMock.Received); subject.EmitPayload(); Assert.AreEqual(payload, subject.Payload); Assert.IsFalse(emittedMock.Received); } [Test] public void EmitPayloadInactiveComponent() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); subject.enabled = false; const string payload = "test"; subject.Payload = payload; Assert.AreEqual(payload, subject.Payload); Assert.IsFalse(emittedMock.Received); subject.EmitPayload(); Assert.AreEqual(payload, subject.Payload); Assert.IsFalse(emittedMock.Received); } } }