using Zinnia.Data.Type; using Zinnia.Event.Proxy; using Zinnia.Rule; namespace Test.Zinnia.Event.Proxy { using NUnit.Framework; using Test.Zinnia.Utility.Mock; using UnityEngine; public class FloatEventProxyEmitterTest { private GameObject containingObject; private FloatEventProxyEmitter subject; [SetUp] public void SetUp() { containingObject = new GameObject("FloatEventProxyEmitterTest"); subject = containingObject.AddComponent(); } [TearDown] public void TearDown() { Object.DestroyImmediate(containingObject); } [Test] public void Receive() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); const float payload = 10f; Assert.AreEqual(0f, subject.Payload); Assert.IsFalse(emittedMock.Received); subject.Receive(payload); Assert.AreEqual(payload, subject.Payload); Assert.IsTrue(emittedMock.Received); } [Test] public void EmitPayload() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); const float payload = 10f; subject.Payload = payload; Assert.AreEqual(payload, subject.Payload); Assert.IsFalse(emittedMock.Received); subject.EmitPayload(); Assert.AreEqual(payload, subject.Payload); Assert.IsTrue(emittedMock.Received); } [Test] public void ClearPayload() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); const float payload = 10f; subject.Payload = payload; Assert.AreEqual(payload, subject.Payload); subject.ClearPayload(); Assert.AreEqual(0f, subject.Payload); } [Test] public void ReceiveWithRuleRestrictions() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); FloatInRangeRule rule = subject.gameObject.AddComponent(); rule.Range = new FloatRange(2f, 4f); subject.ReceiveValidity = new RuleContainer { Interface = rule }; Assert.AreEqual(0f, subject.Payload); Assert.IsFalse(emittedMock.Received); subject.Receive(3f); Assert.AreEqual(3f, subject.Payload); Assert.IsTrue(emittedMock.Received); emittedMock.Reset(); Assert.IsFalse(emittedMock.Received); subject.Receive(1f); Assert.AreEqual(3f, subject.Payload); Assert.IsFalse(emittedMock.Received); } [Test] public void ReceiveInactiveGameObject() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); subject.gameObject.SetActive(false); const float payload = 10f; Assert.AreEqual(0f, subject.Payload); Assert.IsFalse(emittedMock.Received); subject.Receive(payload); Assert.AreEqual(0f, subject.Payload); Assert.IsFalse(emittedMock.Received); } [Test] public void ReceiveInactiveComponent() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); subject.enabled = false; const float payload = 10f; Assert.AreEqual(0f, subject.Payload); Assert.IsFalse(emittedMock.Received); subject.Receive(payload); Assert.AreEqual(0f, subject.Payload); Assert.IsFalse(emittedMock.Received); } [Test] public void EmitPayloadInactiveGameObject() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); subject.gameObject.SetActive(false); const float payload = 10f; subject.Payload = payload; Assert.AreEqual(payload, subject.Payload); Assert.IsFalse(emittedMock.Received); subject.EmitPayload(); Assert.AreEqual(payload, subject.Payload); Assert.IsFalse(emittedMock.Received); } [Test] public void EmitPayloadInactiveComponent() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); subject.enabled = false; const float payload = 10f; subject.Payload = payload; Assert.AreEqual(payload, subject.Payload); Assert.IsFalse(emittedMock.Received); subject.EmitPayload(); Assert.AreEqual(payload, subject.Payload); Assert.IsFalse(emittedMock.Received); } } }