using Zinnia.Data.Type; using Zinnia.Event.Proxy; using Zinnia.Rule; namespace Test.Zinnia.Event.Proxy { using NUnit.Framework; using Test.Zinnia.Utility.Mock; using UnityEngine; public class BooleanEventProxyEmitterTest { private GameObject containingObject; private BooleanEventProxyEmitter subject; [SetUp] public void SetUp() { containingObject = new GameObject("BooleanEventProxyEmitterTest"); subject = containingObject.AddComponent(); } [TearDown] public void TearDown() { Object.DestroyImmediate(containingObject); } [Test] public void Receive() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); bool payload = true; Assert.IsFalse(subject.Payload); Assert.IsFalse(emittedMock.Received); subject.Receive(payload); Assert.IsTrue(subject.Payload); Assert.IsTrue(emittedMock.Received); } [Test] public void EmitPayload() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); bool payload = true; subject.Payload = payload; Assert.IsTrue(subject.Payload); Assert.IsFalse(emittedMock.Received); subject.EmitPayload(); Assert.IsTrue(subject.Payload); Assert.IsTrue(emittedMock.Received); } [Test] public void ClearPayload() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); bool payload = true; subject.Payload = payload; Assert.IsTrue(subject.Payload); subject.ClearPayload(); Assert.IsFalse(subject.Payload); } [Test] public void ReceiveInactiveGameObject() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); subject.gameObject.SetActive(false); bool payload = true; Assert.IsFalse(subject.Payload); Assert.IsFalse(emittedMock.Received); subject.Receive(payload); Assert.IsFalse(subject.Payload); Assert.IsFalse(emittedMock.Received); } [Test] public void ReceiveInactiveComponent() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); subject.enabled = false; bool payload = true; Assert.IsFalse(subject.Payload); Assert.IsFalse(emittedMock.Received); subject.Receive(payload); Assert.IsFalse(subject.Payload); Assert.IsFalse(emittedMock.Received); } [Test] public void EmitPayloadInactiveGameObject() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); subject.gameObject.SetActive(false); bool payload = false; subject.Payload = payload; Assert.IsFalse(subject.Payload); Assert.IsFalse(emittedMock.Received); subject.EmitPayload(); Assert.IsFalse(subject.Payload); Assert.IsFalse(emittedMock.Received); } [Test] public void EmitPayloadInactiveComponent() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); subject.enabled = false; bool payload = false; subject.Payload = payload; Assert.IsFalse(subject.Payload); Assert.IsFalse(emittedMock.Received); subject.EmitPayload(); Assert.IsFalse(subject.Payload); Assert.IsFalse(emittedMock.Received); } } }