namespace Zinnia.Rule.Collection
{
using System;
using System.Collections.Generic;
using UnityEngine.Events;
using Zinnia.Data.Collection.List;
///
/// Allows observing changes to a of s.
///
public class RuleContainerObservableList : DefaultObservableList
{
///
/// Defines the event with the .
///
[Serializable]
public class UnityEvent : UnityEvent { }
}
}