namespace Zinnia.Process
{
using UnityEngine;
using UnityEngine.Events;
///
/// Raises a when processed.
///
public class EventProcess : MonoBehaviour, IProcessable
{
///
/// Emitted when processed.
///
public UnityEvent Event = new UnityEvent();
///
/// Emits .
///
public void Process()
{
Event?.Invoke();
}
}
}