namespace Zinnia.Event.Proxy { using System; using UnityEngine.Events; /// /// Emits a with a payload whenever the method is called. /// public class StringEventProxyEmitter : RestrictableSingleEventProxyEmitter { /// /// Defines the event with the specified state. /// [Serializable] public class UnityEvent : UnityEvent { } /// protected override object GetTargetToCheck() { return Payload; } } }