namespace Zinnia.Event.Proxy
{
using UnityEngine;
using Zinnia.Extension;
///
/// Forms the basis for all proxy emitters.
///
public abstract class EventProxyEmitter : MonoBehaviour
{
///
/// Determines if the emitter is valid.
///
/// if the emitter is in a valid state.
protected virtual bool IsValid()
{
return this.CheckIsActiveAndEnabled();
}
}
}