namespace Zinnia.Data.Type
{
using System;
using UnityEngine;
using UnityObject = UnityEngine.Object;
///
/// Provides a linkable reference to a .
///
[Serializable]
public struct ObjectReference
{
///
/// The to reference.
///
[Tooltip("The UnityObject to reference.")]
public UnityObject linkedObject;
///
/// The text to use for describing the linked reference.
///
[Tooltip("The text to use for describing the linked reference.")]
public string linkText;
///
/// Whether the reference should be active.
///
[Tooltip("Whether the reference should be active.")]
public bool isActive;
}
}