namespace Zinnia.Data.Operation.Extraction
{
using UnityEngine;
///
/// Extracts the position of a .
///
public class TransformPositionExtractor : TransformVector3PropertyExtractor
{
///
protected override Vector3? ExtractValue()
{
if (Source == null)
{
return null;
}
return UseLocal ? Source.transform.localPosition : Source.transform.position;
}
}
}