namespace Zinnia.Data.Operation.Extraction
{
using System;
using UnityEngine;
using UnityEngine.Events;
///
/// Extracts and emits the texture coordinate of collision from .
///
public class RaycastHitTextureCoordExtractor : Vector2Extractor
{
///
/// Defines the event with the specified .
///
[Serializable]
public class UnityEvent : UnityEvent { }
///
protected override Vector2? ExtractValue()
{
if (Source.transform == null)
{
return null;
}
return Source.textureCoord;
}
}
}