namespace Zinnia.Data.Operation.Extraction
{
using System;
using UnityEngine;
using UnityEngine.Events;
///
/// Extracts and emits the of the collision from .
///
public class RaycastHitRigidbodyExtractor : ValueExtractor
{
///
/// Defines the event with the specified .
///
[Serializable]
public class UnityEvent : UnityEvent { }
///
protected override Rigidbody ExtractValue()
{
return Source.rigidbody;
}
///
protected override bool InvokeResult(Rigidbody data)
{
return InvokeEvent(data);
}
}
}