namespace Zinnia.Data.Operation.Extraction
{
using System;
using UnityEngine;
using UnityEngine.Events;
///
/// Extracts and emits the normal at the collision from .
///
public class RaycastHitNormalExtractor : Vector3Extractor
{
///
/// Defines the event with the specified .
///
[Serializable]
public class UnityEvent : UnityEvent { }
///
protected override Vector3? ExtractValue()
{
if (Source.transform == null)
{
return null;
}
return Source.normal;
}
}
}