namespace Zinnia.Data.Operation.Extraction { using System; using UnityEngine; using UnityEngine.Events; /// /// Extracts and emits the residing . /// public class ComponentGameObjectExtractor : GameObjectExtractor { /// /// Defines the event with the specified . /// [Serializable] public class UnityEvent : UnityEvent { } /// protected override GameObject ExtractValue() { return Source != null ? Source.gameObject : null; } } }