namespace Zinnia.Data.Collection.List
{
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
///
/// An intermediate that defines the collection to prevent needing to redefine in every concrete class.
///
/// The type of the elements in the .
/// The type to use.
public abstract class DefaultObservableList : ObservableList where TEvent : UnityEvent, new()
{
[Tooltip("The collection to observe changes of.")]
[SerializeField]
private List elements = new List();
///
/// The collection to observe changes of.
///
protected override List Elements
{
get
{
return elements;
}
set
{
elements = value;
}
}
}
}