namespace Zinnia.Data.Collection.Counter
{
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
///
/// Allows counting the amount of attempts a is added or removed from a .
///
public class GameObjectObservableCounter : ObservableCounter
{
///
/// Defines the event with the .
///
[Serializable]
public class UnityEvent : UnityEvent { }
}
}