namespace Zinnia.Cast.Operation.Conversion
{
using System;
using UnityEngine;
///
/// Converts any supported caster to a .
///
public class ToSphereCastConverter : CastConverter
{
[Tooltip("The radius for the Physics.SphereCast.")]
[SerializeField]
private float radiusOverride;
///
/// The radius for the .
///
public float RadiusOverride
{
get
{
return radiusOverride;
}
set
{
radiusOverride = value;
}
}
[Tooltip("Whether to use the RadiusOverride value if the source caster already supports a radius. If the source caster does not support a radius then the RadiusOverride will always be used.")]
[SerializeField]
private bool useRadiusOverride = true;
///
/// Whether to use the value if the source caster already supports a radius. If the source caster does not support a radius then the will always be used.
///
public bool UseRadiusOverride
{
get
{
return useRadiusOverride;
}
set
{
useRadiusOverride = value;
}
}
///
public override bool ConvertFromBoxCast(PhysicsCast customCast, out RaycastHit hitData, Vector3 center, Vector3 halfExtents, Vector3 direction, Quaternion orientation, float maxDistance)
{
return customCast.CustomSphereCast(center, RadiusOverride, direction, out hitData, maxDistance, false);
}
///
public override ArraySegment ConvertFromBoxCastAll(PhysicsCast customCast, Vector3 center, Vector3 halfExtents, Vector3 direction, Quaternion orientation, float maxDistance)
{
return customCast.CustomSphereCastAll(center, RadiusOverride, direction, maxDistance, false);
}
///
public override bool ConvertFromCapsuleCast(PhysicsCast customCast, out RaycastHit hitData, Vector3 point1, Vector3 point2, float radius, Vector3 direction, float maxDistance)
{
Vector3 origin = GetCenterVector(point1, point2);
return customCast.CustomSphereCast(origin, UseRadiusOverride ? RadiusOverride : radius, direction, out hitData, maxDistance, false);
}
///
public override ArraySegment ConvertFromCapsuleCastAll(PhysicsCast customCast, Vector3 point1, Vector3 point2, float radius, Vector3 direction, float maxDistance)
{
Vector3 origin = GetCenterVector(point1, point2);
return customCast.CustomSphereCastAll(origin, UseRadiusOverride ? RadiusOverride : radius, direction, maxDistance, false);
}
///
public override bool ConvertFromLinecast(PhysicsCast customCast, out RaycastHit hitData, Vector3 startPosition, Vector3 endPosition)
{
Vector3 direction = GetDirectionVector(startPosition, endPosition, out float distance);
return customCast.CustomSphereCast(startPosition, RadiusOverride, direction, out hitData, distance, false);
}
///
public override bool ConvertFromRaycast(PhysicsCast customCast, out RaycastHit hitData, Ray ray, float maxDistance)
{
return customCast.CustomSphereCast(ray.origin, RadiusOverride, ray.direction, out hitData, maxDistance, false);
}
///
public override ArraySegment ConvertFromRaycastAll(PhysicsCast customCast, Ray ray, float maxDistance)
{
return customCast.CustomSphereCastAll(ray.origin, RadiusOverride, ray.direction, maxDistance, false);
}
///
public override bool ConvertFromSphereCast(PhysicsCast customCast, out RaycastHit hitData, Vector3 origin, float radius, Vector3 direction, float maxDistance)
{
return customCast.CustomSphereCast(origin, UseRadiusOverride ? RadiusOverride : radius, direction, out hitData, maxDistance, false);
}
///
public override ArraySegment ConvertFromSphereCastAll(PhysicsCast customCast, Vector3 origin, float radius, Vector3 direction, float maxDistance)
{
return customCast.CustomSphereCastAll(origin, UseRadiusOverride ? RadiusOverride : radius, direction, maxDistance, false);
}
}
}