namespace Zinnia.Cast.Operation.Conversion
{
using System;
using UnityEngine;
///
/// Converts any supported caster to a .
///
public class ToRaycastConverter : CastConverter
{
///
public override bool ConvertFromBoxCast(PhysicsCast customCast, out RaycastHit hitData, Vector3 center, Vector3 halfExtents, Vector3 direction, Quaternion orientation, float maxDistance)
{
return customCast.CustomRaycast(new Ray(center, direction), out hitData, maxDistance, false);
}
///
public override ArraySegment ConvertFromBoxCastAll(PhysicsCast customCast, Vector3 center, Vector3 halfExtents, Vector3 direction, Quaternion orientation, float maxDistance)
{
return customCast.CustomRaycastAll(new Ray(center, direction), maxDistance, false);
}
///
public override bool ConvertFromCapsuleCast(PhysicsCast customCast, out RaycastHit hitData, Vector3 point1, Vector3 point2, float radius, Vector3 direction, float maxDistance)
{
Vector3 origin = GetCenterVector(point1, point2);
return customCast.CustomRaycast(new Ray(origin, direction), out hitData, maxDistance, false);
}
///
public override ArraySegment ConvertFromCapsuleCastAll(PhysicsCast customCast, Vector3 point1, Vector3 point2, float radius, Vector3 direction, float maxDistance)
{
Vector3 origin = GetCenterVector(point1, point2);
return customCast.CustomRaycastAll(new Ray(origin, direction), maxDistance, false);
}
///
public override bool ConvertFromLinecast(PhysicsCast customCast, out RaycastHit hitData, Vector3 startPosition, Vector3 endPosition)
{
Vector3 direction = GetDirectionVector(startPosition, endPosition, out float distance);
return customCast.CustomRaycast(new Ray(startPosition, direction), out hitData, distance, false);
}
///
public override bool ConvertFromRaycast(PhysicsCast customCast, out RaycastHit hitData, Ray ray, float maxDistance)
{
return customCast.CustomRaycast(ray, out hitData, maxDistance, false);
}
///
public override ArraySegment ConvertFromRaycastAll(PhysicsCast customCast, Ray ray, float maxDistance)
{
return customCast.CustomRaycastAll(ray, maxDistance, false);
}
///
public override bool ConvertFromSphereCast(PhysicsCast customCast, out RaycastHit hitData, Vector3 origin, float radius, Vector3 direction, float maxDistance)
{
return customCast.CustomRaycast(new Ray(origin, direction), out hitData, maxDistance, false);
}
///
public override ArraySegment ConvertFromSphereCastAll(PhysicsCast customCast, Vector3 origin, float radius, Vector3 direction, float maxDistance)
{
return customCast.CustomRaycastAll(new Ray(origin, direction), maxDistance, false);
}
}
}