namespace Zinnia.Action
{
using UnityEngine;
using Zinnia.Extension;
using Zinnia.Process;
///
/// Re-emits the state of the given action whenever the process is run.
///
public class StateEmitter : MonoBehaviour, IProcessable
{
[Tooltip("The Action to re-emit the state for.")]
[SerializeField]
private Action action;
///
/// The Action to re-emit the state for.
///
public Action Action
{
get
{
return action;
}
set
{
action = value;
}
}
///
/// Re-emits the state of the Action.
///
public virtual void Process()
{
if (!this.IsValidState() || Action == null)
{
return;
}
Action.EmitActivationState();
}
}
}