namespace Zinnia.Utility { #if UNITY_2020_1_OR_NEWER using UnityEditor; #endif using UnityEngine; public class ScenePipelineMaterialApplier : ScriptableObject { #if UNITY_2020_1_OR_NEWER [MenuItem("Window/Zinnia/Apply Pipeline Materials", false, 51)] private static void AddSpatialTargetsDispatcher() { foreach (PipelineMaterialApplier current in FindObjectsOfType(true)) { current.ApplyMaterialsToRenderer(); } } #endif } }