namespace Tilia.Interactions.Interactables.Interactors.Rule
{
///
/// Determines whether the Interactor is currently grabbing something.
///
public class InteractorIsGrabbingRule : InteractorRule
{
///
protected override bool Accepts(InteractorFacade targetInteractorFacade)
{
return targetInteractorFacade.GrabbedObjects.Count > 0;
}
}
}