# Class InteractorFacadeEventProxyEmitter.UnityEvent

Defines the event with the specified state.

##### Inheritance

* System.Object
* InteractorFacadeEventProxyEmitter.UnityEvent

###### **Namespace**: [Tilia.Interactions.Interactables.Interactors.Event.Proxy]

##### Syntax

```
[Serializable]
public class UnityEvent : InteractorFacadeEventProxyEmitter.UnityEvent<InteractorFacade>
```

[Tilia.Interactions.Interactables.Interactors.Event.Proxy]: README.md
