# Class InteractableFacadeEventProxyEmitter.UnityEvent

Defines the event with the specified state.

##### Inheritance

* System.Object
* InteractableFacadeEventProxyEmitter.UnityEvent

###### **Namespace**: [Tilia.Interactions.Interactables.Interactables.Event.Proxy]

##### Syntax

```
[Serializable]
public class UnityEvent : InteractableFacadeEventProxyEmitter.UnityEvent<InteractableFacade>
```

[Tilia.Interactions.Interactables.Interactables.Event.Proxy]: README.md
