#include "bingo_euclid_coef.h"

using namespace bingo;

EuclidCoef::EuclidCoef( int fp_size ) : _fp_size(fp_size)
{
}

double EuclidCoef::calcCoef (const byte *target, const byte *query, int target_bit_count, int query_bit_count )
{
   int common_bits = bitCommonOnes(target, query, _fp_size);

   if (target_bit_count == -1)
      target_bit_count = bitGetOnesCount(target, _fp_size);
   
   return (double)common_bits / target_bit_count;
}

double EuclidCoef::calcUpperBound (int query_bit_count, int min_target_bit_count, int max_target_bit_count )
{
   int min = (query_bit_count < max_target_bit_count ? query_bit_count : max_target_bit_count);
   
   return (double)min / query_bit_count;
}

double EuclidCoef::calcUpperBound (int query_bit_count, int min_target_bit_count, int max_target_bit_count, int m10, int m01 )
{
   int max_a = max_target_bit_count - m10;
   int b = query_bit_count - m01;
   
   int min = (b > max_a ? max_a : b);

   return (double)min / min_target_bit_count;
}