import * as z from "zod"; export type EscalationPathRoundRobinConfigV2 = { /** * Whether round robin is enabled for this level */ enabled: boolean; /** * How long should we wait before rotating to the next target in a round robin, if not set will stick with a single target per level. */ rotateAfterSeconds?: number | undefined; }; /** @internal */ export declare const EscalationPathRoundRobinConfigV2$inboundSchema: z.ZodType; /** @internal */ export type EscalationPathRoundRobinConfigV2$Outbound = { enabled: boolean; rotate_after_seconds?: number | undefined; }; /** @internal */ export declare const EscalationPathRoundRobinConfigV2$outboundSchema: z.ZodType; /** * @internal * @deprecated This namespace will be removed in future versions. Use schemas and types that are exported directly from this module. */ export declare namespace EscalationPathRoundRobinConfigV2$ { /** @deprecated use `EscalationPathRoundRobinConfigV2$inboundSchema` instead. */ const inboundSchema: z.ZodType; /** @deprecated use `EscalationPathRoundRobinConfigV2$outboundSchema` instead. */ const outboundSchema: z.ZodType; /** @deprecated use `EscalationPathRoundRobinConfigV2$Outbound` instead. */ type Outbound = EscalationPathRoundRobinConfigV2$Outbound; } //# sourceMappingURL=escalationpathroundrobinconfigv2.d.ts.map