[
  {
    "name": "2dbasic",
    "file": "characters/2dbasic.png",
    "url": "incanto/assets/characters/2dbasic.png",
    "kind": "character",
    "bytes": 30499,
    "description": "2dbasic sprite sheet image.anything,base character.",
    "animation": "characters/2dbasic.json",
    "frameWidth": 111,
    "frameHeight": 83
  },
  {
    "name": "attacked",
    "file": "audio/attacked.mp3",
    "url": "incanto/assets/audio/attacked.mp3",
    "kind": "audio",
    "bytes": 8757,
    "description": "Short hurt / took-damage SFX for the player or an enemy."
  },
  {
    "name": "bark_birch_color",
    "file": "vegetation/bark/birch_color_1k.jpg",
    "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/birch_color_1k.jpg",
    "kind": "foliage",
    "bytes": 194186,
    "description": "Birch bark base color texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
  },
  {
    "name": "bark_birch_normal",
    "file": "vegetation/bark/birch_normal_1k.jpg",
    "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/birch_normal_1k.jpg",
    "kind": "foliage",
    "bytes": 378046,
    "description": "Birch bark tangent-space normal texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
  },
  {
    "name": "bark_birch_roughness",
    "file": "vegetation/bark/birch_roughness_1k.jpg",
    "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/birch_roughness_1k.jpg",
    "kind": "foliage",
    "bytes": 127387,
    "description": "Birch bark roughness texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
  },
  {
    "name": "bark_oak_color",
    "file": "vegetation/bark/oak_color_1k.jpg",
    "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/oak_color_1k.jpg",
    "kind": "foliage",
    "bytes": 297877,
    "description": "Oak bark base color texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
  },
  {
    "name": "bark_oak_normal",
    "file": "vegetation/bark/oak_normal_1k.jpg",
    "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/oak_normal_1k.jpg",
    "kind": "foliage",
    "bytes": 67610,
    "description": "Oak bark tangent-space normal texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
  },
  {
    "name": "bark_oak_roughness",
    "file": "vegetation/bark/oak_roughness_1k.jpg",
    "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/oak_roughness_1k.jpg",
    "kind": "foliage",
    "bytes": 16648,
    "description": "Oak bark roughness texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
  },
  {
    "name": "bark_pine_color",
    "file": "vegetation/bark/pine_color_1k.jpg",
    "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/pine_color_1k.jpg",
    "kind": "foliage",
    "bytes": 196361,
    "description": "Pine bark base color texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
  },
  {
    "name": "bark_pine_normal",
    "file": "vegetation/bark/pine_normal_1k.jpg",
    "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/pine_normal_1k.jpg",
    "kind": "foliage",
    "bytes": 58237,
    "description": "Pine bark tangent-space normal texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
  },
  {
    "name": "bark_pine_roughness",
    "file": "vegetation/bark/pine_roughness_1k.jpg",
    "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/pine_roughness_1k.jpg",
    "kind": "foliage",
    "bytes": 36136,
    "description": "Pine bark roughness texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."
  },
  {
    "name": "box",
    "file": "items/box.png",
    "url": "incanto/assets/items/box.png",
    "kind": "item",
    "bytes": 10861,
    "description": "Item box sprite for Dungeons and Dungeoners. Container sprite that holds random items or rewards when opened by player."
  },
  {
    "name": "buff_potion",
    "file": "items/buff_potion.png",
    "url": "incanto/assets/items/buff_potion.png",
    "kind": "item",
    "bytes": 3809,
    "description": "Buff potion item sprite for Dungeons and Dungeoners. Consumable item that grants temporary stat boosts or positive effects to player character."
  },
  {
    "name": "coin",
    "file": "items/coin.png",
    "url": "incanto/assets/items/coin.png",
    "kind": "item",
    "bytes": 1689,
    "description": "Gold coin collectible sprite for Dungeons and Dungeoners. Currency item with metallic sheen, used as in-game money or collectible reward."
  },
  {
    "name": "explosion",
    "file": "audio/explosion.mp3",
    "url": "incanto/assets/audio/explosion.mp3",
    "kind": "audio",
    "bytes": 40124,
    "description": "Impactful explosion / large destructive hit SFX. Pair with the Particles2D \"explosion\" preset."
  },
  {
    "name": "floor00",
    "file": "tiles/floor00.jpg",
    "url": "incanto/assets/tiles/floor00.jpg",
    "kind": "tile",
    "bytes": 28736,
    "description": "Basic floor tile texture for Dungeons and Dungeoners project, suitable for dungeon ground surfaces."
  },
  {
    "name": "gem",
    "file": "items/gem.png",
    "url": "incanto/assets/items/gem.png",
    "kind": "item",
    "bytes": 8762,
    "description": "Gem collectible sprite for Dungeons and Dungeoners. Valuable gemstone item used as currency, crafting material, or quest objective."
  },
  {
    "name": "ghost",
    "file": "characters/ghost.png",
    "url": "incanto/assets/characters/ghost.png",
    "kind": "character",
    "bytes": 22933,
    "description": "Ghost character with translucent appearance sprite sheet image",
    "animation": "characters/ghost.json",
    "frameWidth": 112,
    "frameHeight": 128
  },
  {
    "name": "goblin",
    "file": "characters/goblin.png",
    "url": "incanto/assets/characters/goblin.png",
    "kind": "character",
    "bytes": 57994,
    "description": "Medieval goblin with torch sprite sheet image",
    "animation": "characters/goblin.json",
    "frameWidth": 192,
    "frameHeight": 192
  },
  {
    "name": "gold",
    "file": "items/gold.png",
    "url": "incanto/assets/items/gold.png",
    "kind": "item",
    "bytes": 22313,
    "description": "Gold item sprite for Dungeons and Dungeoners. Gold pile or gold bar sprite representing valuable currency or treasure reward."
  },
  {
    "name": "gold-loot",
    "file": "audio/gold_loot.mp3",
    "url": "incanto/assets/audio/gold_loot.mp3",
    "kind": "audio",
    "bytes": 7506,
    "description": "Metallic coin / gold pickup jingle — collecting currency."
  },
  {
    "name": "ground_dirt",
    "file": "vegetation/ground/dirt_color.jpg",
    "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground/dirt_color.jpg",
    "kind": "foliage",
    "bytes": 231383,
    "description": "Dense dirt/gravel ground texture (1024px) from the ez-tree demo app (MIT) — the reference meadow ground. Terrain3D grassland themes tile it for slope + noise-patch dirt by default; also bundled in `incanto/assets` (see `file`) for offline use."
  },
  {
    "name": "ground_dirt_normal",
    "file": "vegetation/ground/dirt_normal.jpg",
    "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground/dirt_normal.jpg",
    "kind": "foliage",
    "bytes": 123478,
    "description": "Dirt ground normal map (1024px) from the ez-tree demo app (MIT). Terrain3D grassland themes apply it across the whole ground band (demo parity); also bundled in `incanto/assets` (see `file`) for offline use."
  },
  {
    "name": "ground_grass",
    "file": "vegetation/ground/grass.jpg",
    "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground/grass.jpg",
    "kind": "foliage",
    "bytes": 322486,
    "description": "Mossy meadow grass ground texture (1024px) from the ez-tree demo app (MIT). Terrain3D grassland themes (meadow/forest generators) tile it as the grass splat layer by default; also bundled in `incanto/assets` (see `file`) for offline use."
  },
  {
    "name": "heal",
    "file": "audio/heal.mp3",
    "url": "incanto/assets/audio/heal.mp3",
    "kind": "audio",
    "bytes": 29764,
    "description": "Soothing health-restore / heal spell SFX."
  },
  {
    "name": "hit-metal-bang",
    "file": "audio/hit_metal_bang.mp3",
    "url": "incanto/assets/audio/hit_metal_bang.mp3",
    "kind": "audio",
    "bytes": 17972,
    "description": "Metallic impact — hitting armor, metal, or a blocked attack."
  },
  {
    "name": "hp_potion",
    "file": "items/hp_potion.png",
    "url": "incanto/assets/items/hp_potion.png",
    "kind": "item",
    "bytes": 3513,
    "description": "Health potion item sprite for Dungeons and Dungeoners. Consumable healing item that restores player health points when used."
  },
  {
    "name": "ice-spear",
    "file": "audio/ice_spear.mp3",
    "url": "incanto/assets/audio/ice_spear.mp3",
    "kind": "audio",
    "bytes": 21315,
    "description": "Sharp piercing ice projectile fire SFX."
  },
  {
    "name": "leaves_ash",
    "file": "vegetation/ash_color.png",
    "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ash_color.png",
    "kind": "foliage",
    "bytes": 181423,
    "description": "Ash leaf-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for broadleaf/dead ash variants by default; copy it next to your game and set leafTexture to serve offline."
  },
  {
    "name": "leaves_aspen",
    "file": "vegetation/aspen_color.png",
    "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/aspen_color.png",
    "kind": "foliage",
    "bytes": 142116,
    "description": "Aspen leaf-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for high-tier broadleaf aspen variants; copy + leafTexture for offline serving."
  },
  {
    "name": "leaves_oak",
    "file": "vegetation/oak_color.png",
    "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/oak_color.png",
    "kind": "foliage",
    "bytes": 238115,
    "description": "Oak leaf-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for broadleaf oak variants by default; copy + leafTexture for offline serving."
  },
  {
    "name": "leaves_pine",
    "file": "vegetation/pine_color.png",
    "url": "https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/pine_color.png",
    "kind": "foliage",
    "bytes": 303684,
    "description": "Pine needle-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for conifer variants by default; copy + leafTexture for offline serving."
  },
  {
    "name": "locked_item_box",
    "file": "items/locked_item_box.png",
    "url": "incanto/assets/items/locked_item_box.png",
    "kind": "item",
    "bytes": 11074,
    "description": "Locked item box sprite for Dungeons and Dungeoners. Container sprite requiring key or lockpick to open, containing valuable rewards."
  },
  {
    "name": "map",
    "file": "items/map.png",
    "url": "incanto/assets/items/map.png",
    "kind": "item",
    "bytes": 3754,
    "description": "Map item sprite for Dungeons and Dungeoners. Navigation item revealing dungeon layout or providing exploration assistance."
  },
  {
    "name": "medieval-knight",
    "file": "characters/medieval-knight.png",
    "url": "incanto/assets/characters/medieval-knight.png",
    "kind": "character",
    "bytes": 84367,
    "description": "Using a medieval-themed SD(Super Deformed) knight sprite sheet image, you can apply idle, move, and attack animations, among others.",
    "animation": "characters/medieval-knight.json",
    "frameWidth": 192,
    "frameHeight": 192
  },
  {
    "name": "minecraft-tiles",
    "file": "tiles/minecraft-tiles.png",
    "url": "incanto/assets/tiles/minecraft-tiles.png",
    "kind": "tile",
    "bytes": 10511,
    "description": "Minecraft-themed tiles sprite sheet image",
    "frameWidth": 16,
    "frameHeight": 16,
    "columns": 5,
    "tiles": 25
  },
  {
    "name": "monster-died",
    "file": "audio/monster_died.mp3",
    "url": "incanto/assets/audio/monster_died.mp3",
    "kind": "audio",
    "bytes": 16836,
    "description": "Enemy defeat / death SFX."
  },
  {
    "name": "resurrection_potion",
    "file": "items/resurrection_potion.png",
    "url": "incanto/assets/items/resurrection_potion.png",
    "kind": "item",
    "bytes": 3471,
    "description": "Resurrection potion item sprite for Dungeons and Dungeoners. Rare consumable that revives fallen party members or prevents death."
  },
  {
    "name": "slash",
    "file": "audio/slash.mp3",
    "url": "incanto/assets/audio/slash.mp3",
    "kind": "audio",
    "bytes": 10425,
    "description": "Quick sword swing / melee slash SFX."
  },
  {
    "name": "smite",
    "file": "audio/smite.mp3",
    "url": "incanto/assets/audio/smite.mp3",
    "kind": "audio",
    "bytes": 12956,
    "description": "Powerful holy downward-strike SFX."
  },
  {
    "name": "spells-cast",
    "file": "audio/spells_cast.mp3",
    "url": "incanto/assets/audio/spells_cast.mp3",
    "kind": "audio",
    "bytes": 22151,
    "description": "Generic magical spell-cast / chant SFX."
  },
  {
    "name": "super_box",
    "file": "items/super_box.png",
    "url": "incanto/assets/items/super_box.png",
    "kind": "item",
    "bytes": 12184,
    "description": "Super item box sprite for Dungeons and Dungeoners. Premium container sprite containing rare or powerful items and equipment."
  },
  {
    "name": "swoosh",
    "file": "effects/swoosh.png",
    "url": "incanto/assets/effects/swoosh.png",
    "kind": "effect",
    "bytes": 2599,
    "description": "Swoosh effect sprite for Dungeons and Dungeoners. Motion blur or attack trail effect used for melee attacks, sword slashes, or fast movement animations."
  },
  {
    "name": "trap",
    "file": "items/trap.png",
    "url": "incanto/assets/items/trap.png",
    "kind": "item",
    "bytes": 3969,
    "description": "Trap object sprite for Dungeons and Dungeoners. Hazard sprite that damages players when triggered in dungeon exploration."
  },
  {
    "name": "ui-click",
    "file": "audio/ui_click.wav",
    "url": "incanto/assets/audio/ui_click.wav",
    "kind": "audio",
    "bytes": 17332,
    "description": "Short tactile UI click for menus and buttons."
  },
  {
    "name": "walk",
    "file": "audio/walk.mp3",
    "url": "incanto/assets/audio/walk.mp3",
    "kind": "audio",
    "bytes": 5642,
    "description": "Single footstep SFX for character movement (loop or one-shot)."
  },
  {
    "name": "wall00",
    "file": "tiles/wall00.jpg",
    "url": "incanto/assets/tiles/wall00.jpg",
    "kind": "tile",
    "bytes": 44344,
    "description": "Basic wall tile texture for Dungeons and Dungeoners project, suitable for dungeon vertical boundaries."
  },
  {
    "name": "sky_gradient",
    "file": "backdrops/sky_gradient.png",
    "url": "incanto/assets/backdrops/sky_gradient.png",
    "kind": "backdrop",
    "bytes": 16239,
    "description": "Equirectangular sky backdrop (1024x512 PNG, generated, CC0): blue zenith to pale horizon, a low sun disc at elevation 30 / azimuth 150 (the atmosphere defaults), dark ground below. For `environment.skybox` — a picture behind the scene, never a light source; keep `sky` or `preset` for lighting."
  }
]
