export interface Texture2D { // 二维纹理其实是用一张图片贴图,因此需要写入用作纹理的图片 write(image: any): Texture2D } export interface TextureCube { // 类似一个长方体,有六个面,因此我们需要写入六张图片 write(img1: any, img2: any, img3: any, img4: any, img5: any, img6: any): TextureCube }