export interface Camera { // 设置宽和高度比例 setProportion(val: number):Camera // 旋转物体 rotateBody(deg: number, a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number):Camera // 移动物体 moveBody(dis: number, a: number, b: number, c?: number):Camera // 缩放物体 scaleBody(xTimes: number, yTimes: number, zTimes: number, cx?: number, cy?: number, cz?: number):Camera // 旋转照相机 rotateEye(deg: number, a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number):Camera // 移动照相机 moveEye(dis: number, a: number, b: number, c?: number):Camera // 获取照相机矩阵 value(): Array } export interface CameraOption { // 默认的时候,Z轴承的方向是朝里的,你可以通过下面的配置项进行校对 proof?: boolean size?: number }