/** * @ module shaders/localizer/uniforms */ export default class { /** * Shaders data uniforms */ static uniforms(): { uCanvasWidth: { type: string; value: number; typeGLSL: string; }; uCanvasHeight: { type: string; value: number; typeGLSL: string; }; uSlice: { type: string; value: number[]; typeGLSL: string; }; uPlane1: { type: string; value: number[]; typeGLSL: string; }; uPlaneColor1: { type: string; value: number[]; typeGLSL: string; }; uPlane2: { type: string; value: number[]; typeGLSL: string; }; uPlaneColor2: { type: string; value: number[]; typeGLSL: string; }; uPlane3: { type: string; value: number[]; typeGLSL: string; }; uPlaneColor3: { type: string; value: number[]; typeGLSL: string; }; }; }