import { Vector2 } from 'three'; /** * @ module shaders/data */ export default class ShadersUniform { static uniforms(): { uTextureBackTest0: { type: string; value: any[]; typeGLSL: string; }; uTextureBackTest1: { type: string; value: any[]; typeGLSL: string; }; uOpacity0: { type: string; value: number; typeGLSL: string; }; uOpacity1: { type: string; value: number; typeGLSL: string; }; uType0: { type: string; value: number; typeGLSL: string; }; uType1: { type: string; value: number; typeGLSL: string; }; uTrackMouse: { type: string; value: number; typeGLSL: string; }; uMouse: { type: string; value: Vector2; typeGLSL: string; }; }; }