/** * @ module shaders/data */ export default class ShadersUniform { static uniforms(): { uCanvasWidth: { type: string; value: number; typeGLSL: string; }; uCanvasHeight: { type: string; value: number; typeGLSL: string; }; uWidth: { type: string; value: number; typeGLSL: string; }; uOpacity: { type: string; value: number; typeGLSL: string; }; uTextureFilled: { type: string; value: any[]; typeGLSL: string; }; }; }