import ShadersBase from '../shaders.base'; declare class InterpolationIdentity extends ShadersBase { _currentVoxel: string; _dataValue: string; constructor(); api(baseFragment?: import("../shaders.base").Base, currentVoxel?: string, dataValue?: string): string; compute(currentVoxel: any, dataValue: any): string; computeDefinition(): void; } declare const _default: InterpolationIdentity; export default _default;