import ShadersBase from '../shaders.base'; /** * Set of methods to unpack values from [r][b][g][a] -> float */ declare class Unpack extends ShadersBase { /** * Constructor */ _packedData: string; _offset: string; _unpackedData: string; constructor(); api(baseFragment?: import("../shaders.base").Base, packedData?: string, offset?: string, unpackedData?: string): string; compute(packedData: any, offset: any, unpackedData: any): string; computeDefinition(): void; upack8(): string; upack16(): string; upack32(): "\nuInt32(\n packedData.r,\n packedData.g,\n packedData.b,\n packedData.a,\n unpackedData.x);\n " | "\nuFloat32(\n packedData.r,\n packedData.g,\n packedData.b,\n packedData.a,\n unpackedData.x);\n "; upackIdentity(): string; uInt8(): string; uInt16(): string; uInt32(): string; uFloat32(): string; } declare const _default: Unpack; export default _default;