import ShadersBase from '../shaders.base'; declare class Texture3d extends ShadersBase { _dataCoordinates: string; _dataValue: string; _offset: string; constructor(); api(baseFragment?: import("../shaders.base").Base, dataCoordinates?: string, dataValue?: string, offset?: string): string; compute(dataCoordinates: any, dataValue: any, offset: any): string; computeDefinition(): void; } declare const _default: Texture3d; export default _default;