import ShadersBase from '../shaders.base'; declare class IntersectBox extends ShadersBase { _rayOrigin: string; _rayDirection: string; _aabbMin: string; _aabbMax: string; _tNear: string; _tFar: string; _intersect: string; constructor(); api(baseFragment?: import("../shaders.base").Base, rayOrigin?: string, rayDirection?: string, aabbMin?: string, aabbMax?: string, tNear?: string, tFar?: string, intersect?: string): string; compute(rayOrigin: any, rayDirection: any, aabbMin: any, aabbMax: any, tNear: any, tFar: any, intersect: any): string; computeDefinition(): void; } declare const _default: IntersectBox; export default _default;