import { Matrix4, Vector3 } from 'three'; import ModelsStack from './models/models.stack'; export declare class DefaultStack1 { prepared: boolean; _minMax: Array; windowCenter: number; windowWidth: number; textureSize: number; textureUnits: number; textureType: number; lps2IJK: Matrix4; numberOfChannels: number; pixelType: number; bitsAllocated: number; packedPerPixel: number; rescaleSlope: number; rescaleIntercept: number; dimensionsIJK: Vector3; rawData: any[]; constructor(); worldBoundingBox(): Array; worldCenter(): Vector3; getRawData(): Uint8Array[]; } export declare class DefaultStack extends ModelsStack { rows: number; columes: number; constructor(); default(): void; getData(k: number): Uint8Array; getMinMax(data: Uint8Array): any[]; } export declare function defaultStack(): ModelsStack;