import type { Point } from '../utils/geometry/points.js'; /** * Options for getPerspectiveWarp function. */ export interface GetPerspectiveWarpOptions { /** * The horizontal dimension (in pixels) of the final rectified rectangular image. */ width?: number; /** * The vertical dimension (in pixels) of the final rectified rectangular image. */ height?: number; } /** * Returns result matrix along with vertical and horizontal dimensions for the rectangular image. */ export type GetPerspectiveWarpData = Required & { matrix: number[][]; }; /** * Computes a perspective transformation matrix to rectify a quadrilateral region into a rectangle. * * This function takes four corner points of a quadrilateral (e.g., a document photographed at an angle) and calculates the transformation matrix needed to "unwarp" it into a rectangular image. * The output dimensions can be specified or calculated automatically based on the input geometry. * @param pts - 4 reference corners. * @param options - PerspectiveWarpOptions. * @returns - Matrix from 4 points. */ export declare function getPerspectiveWarp(pts: Point[], options?: GetPerspectiveWarpOptions): GetPerspectiveWarpData; /** * Sorts 4 points in order =>[top-left,top-right,bottom-right,bottom-left]. Input points must be in clockwise or counter-clockwise order. * @param pts - Array of 4 points. * @returns Sorted array of 4 points. */ export declare function order4Points(pts: Point[]): Point[]; //# sourceMappingURL=getPerspectiveWarp.d.ts.map