import * as _angular_animations from '@angular/animations'; import { AnimationReferenceMetadata } from '@angular/animations'; interface IAnimationParams { delay: string; duration: string; easing: any; startOpacity?: number; endOpacity?: number; startAngle?: number; endAngle?: number; startDistance?: string; endDistance?: string; fromPosition?: string; toPosition?: string; fromScale?: number; midScale?: number; toScale?: number; xPos?: string; yPos?: string; direction?: string; rotateX?: number; rotateY?: number; rotateZ?: number; startHeight?: string; endHeight?: string; startPadding?: string; endPadding?: string; } declare class AnimationUtil { private static _instance; private oppositeAnimation; private horizontalAnimations; private verticalAnimations; private constructor(); static instance(): AnimationUtil; reverseAnimationResolver(animation: AnimationReferenceMetadata): AnimationReferenceMetadata; isHorizontalAnimation(animation: AnimationReferenceMetadata): boolean; isVerticalAnimation(animation: AnimationReferenceMetadata): boolean; } declare const enum EaseIn { Quad = "cubic-bezier(0.550, 0.085, 0.680, 0.530)", Cubic = "cubic-bezier(0.550, 0.055, 0.675, 0.190)", Quart = "cubic-bezier(0.895, 0.030, 0.685, 0.220)", Quint = "cubic-bezier(0.755, 0.050, 0.855, 0.060)", Sine = "cubic-bezier(0.470, 0.000, 0.745, 0.715)", Expo = "cubic-bezier(0.950, 0.050, 0.795, 0.035)", Circ = "cubic-bezier(0.600, 0.040, 0.980, 0.335)", Back = "cubic-bezier(0.600, -0.280, 0.735, 0.045)" } declare const enum EaseOut { Quad = "cubic-bezier(0.250, 0.460, 0.450, 0.940)", Cubic = "cubic-bezier(0.215, 0.610, 0.355, 1.000)", Quart = "cubic-bezier(0.165, 0.840, 0.440, 1.000)", Quint = "cubic-bezier(0.230, 1.000, 0.320, 1.000)", Sine = "cubic-bezier(0.390, 0.575, 0.565, 1.000)", Expo = "cubic-bezier(0.190, 1.000, 0.220, 1.000)", Circ = "cubic-bezier(0.075, 0.820, 0.165, 1.000)", Back = "cubic-bezier(0.175, 0.885, 0.320, 1.275)" } declare const enum EaseInOut { Quad = "cubic-bezier(0.455, 0.030, 0.515, 0.955)", Cubic = "cubic-bezier(0.645, 0.045, 0.355, 1.000)", Quart = "cubic-bezier(0.770, 0.000, 0.175, 1.000)", Quint = "cubic-bezier(0.860, 0.000, 0.070, 1.000)", Sine = "cubic-bezier(0.445, 0.050, 0.550, 0.950)", Expo = "cubic-bezier(1.000, 0.000, 0.000, 1.000)", Circ = "cubic-bezier(0.785, 0.135, 0.150, 0.860)", Back = "cubic-bezier(0.680, -0.550, 0.265, 1.550)" } declare const fadeIn: _angular_animations.AnimationReferenceMetadata; declare const fadeOut: _angular_animations.AnimationReferenceMetadata; declare const flipTop: _angular_animations.AnimationReferenceMetadata; declare const flipBottom: _angular_animations.AnimationReferenceMetadata; declare const flipLeft: _angular_animations.AnimationReferenceMetadata; declare const flipRight: _angular_animations.AnimationReferenceMetadata; declare const flipHorFwd: _angular_animations.AnimationReferenceMetadata; declare const flipHorBck: _angular_animations.AnimationReferenceMetadata; declare const flipVerFwd: _angular_animations.AnimationReferenceMetadata; declare const flipVerBck: _angular_animations.AnimationReferenceMetadata; declare const rotateInCenter: _angular_animations.AnimationReferenceMetadata; declare const rotateOutCenter: _angular_animations.AnimationReferenceMetadata; declare const rotateInTop: _angular_animations.AnimationReferenceMetadata; declare const rotateOutTop: _angular_animations.AnimationReferenceMetadata; declare const rotateInRight: _angular_animations.AnimationReferenceMetadata; declare const rotateOutRight: _angular_animations.AnimationReferenceMetadata; declare const rotateInBottom: _angular_animations.AnimationReferenceMetadata; declare const rotateOutBottom: _angular_animations.AnimationReferenceMetadata; declare const rotateInLeft: _angular_animations.AnimationReferenceMetadata; declare const rotateOutLeft: _angular_animations.AnimationReferenceMetadata; declare const rotateInTr: _angular_animations.AnimationReferenceMetadata; declare const rotateOutTr: _angular_animations.AnimationReferenceMetadata; declare const rotateInBr: _angular_animations.AnimationReferenceMetadata; declare const rotateOutBr: _angular_animations.AnimationReferenceMetadata; declare const rotateInBl: _angular_animations.AnimationReferenceMetadata; declare const rotateOutBl: _angular_animations.AnimationReferenceMetadata; declare const rotateInTl: _angular_animations.AnimationReferenceMetadata; declare const rotateOutTl: _angular_animations.AnimationReferenceMetadata; declare const rotateInDiagonal1: _angular_animations.AnimationReferenceMetadata; declare const rotateOutDiagonal1: _angular_animations.AnimationReferenceMetadata; declare const rotateInDiagonal2: _angular_animations.AnimationReferenceMetadata; declare const rotateOutDiagonal2: _angular_animations.AnimationReferenceMetadata; declare const rotateInHor: _angular_animations.AnimationReferenceMetadata; declare const rotateOutHor: _angular_animations.AnimationReferenceMetadata; declare const rotateInVer: _angular_animations.AnimationReferenceMetadata; declare const rotateOutVer: _angular_animations.AnimationReferenceMetadata; declare const shakeHor: _angular_animations.AnimationReferenceMetadata; declare const shakeVer: _angular_animations.AnimationReferenceMetadata; declare const shakeTop: _angular_animations.AnimationReferenceMetadata; declare const shakeBottom: _angular_animations.AnimationReferenceMetadata; declare const shakeRight: _angular_animations.AnimationReferenceMetadata; declare const shakeLeft: _angular_animations.AnimationReferenceMetadata; declare const shakeCenter: _angular_animations.AnimationReferenceMetadata; declare const shakeTr: _angular_animations.AnimationReferenceMetadata; declare const shakeBr: _angular_animations.AnimationReferenceMetadata; declare const shakeBl: _angular_animations.AnimationReferenceMetadata; declare const shakeTl: _angular_animations.AnimationReferenceMetadata; declare const pulsateFwd: _angular_animations.AnimationReferenceMetadata; declare const pulsateBck: _angular_animations.AnimationReferenceMetadata; declare const heartbeat: _angular_animations.AnimationReferenceMetadata; declare const blink: _angular_animations.AnimationReferenceMetadata; declare const scaleInCenter: _angular_animations.AnimationReferenceMetadata; declare const scaleInBl: _angular_animations.AnimationReferenceMetadata; declare const scaleInVerCenter: _angular_animations.AnimationReferenceMetadata; declare const scaleInTop: _angular_animations.AnimationReferenceMetadata; declare const scaleInLeft: _angular_animations.AnimationReferenceMetadata; declare const scaleInVerTop: _angular_animations.AnimationReferenceMetadata; declare const scaleInTr: _angular_animations.AnimationReferenceMetadata; declare const scaleInTl: _angular_animations.AnimationReferenceMetadata; declare const scaleInVerBottom: _angular_animations.AnimationReferenceMetadata; declare const scaleInRight: _angular_animations.AnimationReferenceMetadata; declare const scaleInHorCenter: _angular_animations.AnimationReferenceMetadata; declare const scaleInBr: _angular_animations.AnimationReferenceMetadata; declare const scaleInHorLeft: _angular_animations.AnimationReferenceMetadata; declare const scaleInBottom: _angular_animations.AnimationReferenceMetadata; declare const scaleInHorRight: _angular_animations.AnimationReferenceMetadata; declare const scaleOutCenter: _angular_animations.AnimationReferenceMetadata; declare const scaleOutBl: _angular_animations.AnimationReferenceMetadata; declare const scaleOutBr: _angular_animations.AnimationReferenceMetadata; declare const scaleOutVerCenter: _angular_animations.AnimationReferenceMetadata; declare const scaleOutVerTop: _angular_animations.AnimationReferenceMetadata; declare const scaleOutVerBottom: _angular_animations.AnimationReferenceMetadata; declare const scaleOutTop: _angular_animations.AnimationReferenceMetadata; declare const scaleOutLeft: _angular_animations.AnimationReferenceMetadata; declare const scaleOutTr: _angular_animations.AnimationReferenceMetadata; declare const scaleOutTl: _angular_animations.AnimationReferenceMetadata; declare const scaleOutRight: _angular_animations.AnimationReferenceMetadata; declare const scaleOutBottom: _angular_animations.AnimationReferenceMetadata; declare const scaleOutHorCenter: _angular_animations.AnimationReferenceMetadata; declare const scaleOutHorLeft: _angular_animations.AnimationReferenceMetadata; declare const scaleOutHorRight: _angular_animations.AnimationReferenceMetadata; declare const slideInTop: _angular_animations.AnimationReferenceMetadata; declare const slideInLeft: _angular_animations.AnimationReferenceMetadata; declare const slideInRight: _angular_animations.AnimationReferenceMetadata; declare const slideInBottom: _angular_animations.AnimationReferenceMetadata; declare const slideInTr: _angular_animations.AnimationReferenceMetadata; declare const slideInTl: _angular_animations.AnimationReferenceMetadata; declare const slideInBr: _angular_animations.AnimationReferenceMetadata; declare const slideInBl: _angular_animations.AnimationReferenceMetadata; declare const slideOutTop: _angular_animations.AnimationReferenceMetadata; declare const slideOutRight: _angular_animations.AnimationReferenceMetadata; declare const slideOutBottom: _angular_animations.AnimationReferenceMetadata; declare const slideOutLeft: _angular_animations.AnimationReferenceMetadata; declare const slideOutTr: _angular_animations.AnimationReferenceMetadata; declare const slideOutBr: _angular_animations.AnimationReferenceMetadata; declare const slideOutBl: _angular_animations.AnimationReferenceMetadata; declare const slideOutTl: _angular_animations.AnimationReferenceMetadata; declare const swingInTopFwd: _angular_animations.AnimationReferenceMetadata; declare const swingInRightFwd: _angular_animations.AnimationReferenceMetadata; declare const swingInBottomFwd: _angular_animations.AnimationReferenceMetadata; declare const swingInLeftFwd: _angular_animations.AnimationReferenceMetadata; declare const swingInTopBck: _angular_animations.AnimationReferenceMetadata; declare const swingInRightBck: _angular_animations.AnimationReferenceMetadata; declare const swingInBottomBck: _angular_animations.AnimationReferenceMetadata; declare const swingInLeftBck: _angular_animations.AnimationReferenceMetadata; declare const swingOutTopFwd: _angular_animations.AnimationReferenceMetadata; declare const swingOutRightFwd: _angular_animations.AnimationReferenceMetadata; declare const swingOutBottomFwd: _angular_animations.AnimationReferenceMetadata; declare const swingOutLefttFwd: _angular_animations.AnimationReferenceMetadata; declare const swingOutTopBck: _angular_animations.AnimationReferenceMetadata; declare const swingOutRightBck: _angular_animations.AnimationReferenceMetadata; declare const swingOutBottomBck: _angular_animations.AnimationReferenceMetadata; declare const swingOutLeftBck: _angular_animations.AnimationReferenceMetadata; declare const growVerIn: _angular_animations.AnimationReferenceMetadata; declare const growVerOut: _angular_animations.AnimationReferenceMetadata; export { AnimationUtil, EaseIn, EaseInOut, EaseOut, blink, fadeIn, fadeOut, flipBottom, flipHorBck, flipHorFwd, flipLeft, flipRight, flipTop, flipVerBck, flipVerFwd, growVerIn, growVerOut, heartbeat, pulsateBck, pulsateFwd, rotateInBl, rotateInBottom, rotateInBr, rotateInCenter, rotateInDiagonal1, rotateInDiagonal2, rotateInHor, rotateInLeft, rotateInRight, rotateInTl, rotateInTop, rotateInTr, rotateInVer, rotateOutBl, rotateOutBottom, rotateOutBr, rotateOutCenter, rotateOutDiagonal1, rotateOutDiagonal2, rotateOutHor, rotateOutLeft, rotateOutRight, rotateOutTl, rotateOutTop, rotateOutTr, rotateOutVer, scaleInBl, scaleInBottom, scaleInBr, scaleInCenter, scaleInHorCenter, scaleInHorLeft, scaleInHorRight, scaleInLeft, scaleInRight, scaleInTl, scaleInTop, scaleInTr, scaleInVerBottom, scaleInVerCenter, scaleInVerTop, scaleOutBl, scaleOutBottom, scaleOutBr, scaleOutCenter, scaleOutHorCenter, scaleOutHorLeft, scaleOutHorRight, scaleOutLeft, scaleOutRight, scaleOutTl, scaleOutTop, scaleOutTr, scaleOutVerBottom, scaleOutVerCenter, scaleOutVerTop, shakeBl, shakeBottom, shakeBr, shakeCenter, shakeHor, shakeLeft, shakeRight, shakeTl, shakeTop, shakeTr, shakeVer, slideInBl, slideInBottom, slideInBr, slideInLeft, slideInRight, slideInTl, slideInTop, slideInTr, slideOutBl, slideOutBottom, slideOutBr, slideOutLeft, slideOutRight, slideOutTl, slideOutTop, slideOutTr, swingInBottomBck, swingInBottomFwd, swingInLeftBck, swingInLeftFwd, swingInRightBck, swingInRightFwd, swingInTopBck, swingInTopFwd, swingOutBottomBck, swingOutBottomFwd, swingOutLeftBck, swingOutLefttFwd, swingOutRightBck, swingOutRightFwd, swingOutTopBck, swingOutTopFwd }; export type { IAnimationParams };