import { HZEngineCore, Platform } from "../index.js"; export declare class System { _core: HZEngineCore; constructor(_core: HZEngineCore); accessor condition: System.Condition; _pauseTimer: number | null; /** * 暂停(可指定一段时间) * 后调用的会覆盖之前pause的设定时间 * @param delayMs */ pause(delayMs?: number): void; /** * 继续由于pause中断的游戏 */ continue(): void; /** * 阻塞 */ block(): void; /** * 取消阻塞 */ unBlock(): void; run(): void; start(initLabel?: string): void; } export declare namespace System { enum Condition { Free = 0, Pause = 1, Blocked = 2, Gaming = 3 } }