<!-- Do not edit this file. It is automatically generated by API Documenter. -->

[Home](./index.md) &gt; [server](./server.md) &gt; [World](./server.world.md) &gt; [stop](./server.world.stop.md)

## World.stop() method

Stops the world loop, pausing physics, entities, and networking ticks.

Use for: pausing a world or preparing for a full map reset. Do NOT use for: disconnecting players; they remain assigned to this world.

\*\*Side effects:\*\* Emits `WorldEvent.STOP`<!-- -->.

\*\*Category:\*\* Core

**Signature:**

```typescript
stop(): void;
```
**Returns:**

void

