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[Home](./index.md) &gt; [server](./server.md) &gt; [World](./server.world.md) &gt; [start](./server.world.start.md)

## World.start() method

Starts the world loop, which begins ticking physics, entities, and networking.

Use for: resuming a previously stopped world. Do NOT use for: standard world creation when using `WorldManager.createWorld` (it auto-starts).

\*\*Side effects:\*\* Emits `WorldEvent.START`<!-- -->.

\*\*Category:\*\* Core

**Signature:**

```typescript
start(): void;
```
**Returns:**

void

