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[Home](./index.md) &gt; [server](./server.md) &gt; [SimpleEntityController](./server.simpleentitycontroller.md) &gt; [move](./server.simpleentitycontroller.move.md)

## SimpleEntityController.move() method

Moves the entity at a given speed in a straight line to a target coordinate.

Use for: simple straight-line movement. Do NOT use for: obstacle avoidance; use `PathfindingEntityController`<!-- -->.

**Signature:**

```typescript
move(target: Vector3Like, speed: number, options?: MoveOptions): void;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

target


</td><td>

[Vector3Like](./server.vector3like.md)


</td><td>

The target coordinate to move to.


</td></tr>
<tr><td>

speed


</td><td>

number


</td><td>

The speed at which to move to the target coordinate (blocks per second).


</td></tr>
<tr><td>

options


</td><td>

[MoveOptions](./server.moveoptions.md)


</td><td>

_(Optional)_ Additional options for the move operation, such as callbacks.

\*\*Category:\*\* Controllers


</td></tr>
</tbody></table>
**Returns:**

void

## Remarks

\*\*Position only:\*\* This method only changes position, not rotation. Use `face()` simultaneously to rotate the entity toward its movement direction (-Z forward).

\*\*Replaces previous target:\*\* If called while already moving, the previous target is discarded and the entity starts moving to the new target. There is no queue.

\*\*Straight line:\*\* Moves directly toward target using `entity.setPosition()`<!-- -->. Does not pathfind around obstacles.

\*\*Animations:\*\* Starts `moveLoopedAnimations` on the first tick of movement. When complete, starts `idleLoopedAnimations` (unless `moveStartIdleAnimationsOnCompletion` is false).

