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[Home](./index.md) &gt; [server](./server.md) &gt; [SimpleEntityController](./server.simpleentitycontroller.md) &gt; [jump](./server.simpleentitycontroller.jump.md)

## SimpleEntityController.jump() method

Applies an upwards impulse to the entity to simulate a jump, only supported for entities with dynamic rigid body types.

Use for: a single jump impulse for dynamic entities. Do NOT use for: kinematic entities; this has no effect.

**Signature:**

```typescript
jump(height: number): void;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

height


</td><td>

number


</td><td>

The height to jump to (in blocks).

\*\*Category:\*\* Controllers


</td></tr>
</tbody></table>
**Returns:**

void

## Remarks

\*\*Deferred:\*\* The impulse is applied on the next tick, not immediately.

\*\*Dynamic only:\*\* Has no effect on kinematic entities. Uses `entity.applyImpulse()`<!-- -->.

\*\*Animations:\*\* Starts `jumpOneshotAnimations` and stops idle/move animations when the jump occurs.

