<!-- Do not edit this file. It is automatically generated by API Documenter. -->

[Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [setRotation](./server.rigidbody.setrotation.md)

## RigidBody.setRotation() method

Sets the rotation of the rigid body.

**Signature:**

```typescript
setRotation(rotation: QuaternionLike): void;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

rotation


</td><td>

[QuaternionLike](./server.quaternionlike.md)


</td><td>

The rotation of the rigid body.

\*\*Category:\*\* Physics


</td></tr>
</tbody></table>
**Returns:**

void

## Remarks

\*\*Coordinate system:\*\* Identity rotation (0,0,0,1 quaternion) means facing -Z. For Y-axis rotation only (yaw), use: `{ x: 0, y: sin(yaw/2), z: 0, w: cos(yaw/2) }`<!-- -->. A yaw of 0 faces -Z, positive yaw rotates counter-clockwise when viewed from above.

This sets rotation immediately. For smooth rotation, use angular velocity (dynamic) or next kinematic rotation (kinematic).

