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[Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEvent](./server.playercameraevent.md)

## PlayerCameraEvent enum

Event types a PlayerCamera can emit.

See `PlayerCameraEventPayloads` for the payloads.

\*\*Category:\*\* Events

**Signature:**

```typescript
export declare enum PlayerCameraEvent 
```

## Enumeration Members

<table><thead><tr><th>

Member


</th><th>

Value


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

FACE\_ENTITY


</td><td>

`"PLAYER_CAMERA.FACE_ENTITY"`


</td><td>


</td></tr>
<tr><td>

FACE\_POSITION


</td><td>

`"PLAYER_CAMERA.FACE_POSITION"`


</td><td>


</td></tr>
<tr><td>

SET\_ATTACHED\_TO\_ENTITY


</td><td>

`"PLAYER_CAMERA.SET_ATTACHED_TO_ENTITY"`


</td><td>


</td></tr>
<tr><td>

SET\_ATTACHED\_TO\_POSITION


</td><td>

`"PLAYER_CAMERA.SET_ATTACHED_TO_POSITION"`


</td><td>


</td></tr>
<tr><td>

SET\_COLLIDES\_WITH\_BLOCKS


</td><td>

`"PLAYER_CAMERA.SET_COLLIDES_WITH_BLOCKS"`


</td><td>


</td></tr>
<tr><td>

SET\_FILM\_OFFSET


</td><td>

`"PLAYER_CAMERA.SET_FILM_OFFSET"`


</td><td>


</td></tr>
<tr><td>

SET\_FORWARD\_OFFSET


</td><td>

`"PLAYER_CAMERA.SET_FORWARD_OFFSET"`


</td><td>


</td></tr>
<tr><td>

SET\_FOV


</td><td>

`"PLAYER_CAMERA.SET_FOV"`


</td><td>


</td></tr>
<tr><td>

SET\_MODE


</td><td>

`"PLAYER_CAMERA.SET_MODE"`


</td><td>


</td></tr>
<tr><td>

SET\_OFFSET


</td><td>

`"PLAYER_CAMERA.SET_OFFSET"`


</td><td>


</td></tr>
<tr><td>

SET\_SHOULDER\_ANGLE


</td><td>

`"PLAYER_CAMERA.SET_SHOULDER_ANGLE"`


</td><td>


</td></tr>
<tr><td>

SET\_TARGET\_ENTITY


</td><td>

`"PLAYER_CAMERA.SET_TARGET_ENTITY"`


</td><td>


</td></tr>
<tr><td>

SET\_TARGET\_POSITION


</td><td>

`"PLAYER_CAMERA.SET_TARGET_POSITION"`


</td><td>


</td></tr>
<tr><td>

SET\_VIEW\_MODEL


</td><td>

`"PLAYER_CAMERA.SET_VIEW_MODEL"`


</td><td>


</td></tr>
<tr><td>

SET\_VIEW\_MODEL\_HIDDEN\_NODES


</td><td>

`"PLAYER_CAMERA.SET_VIEW_MODEL_HIDDEN_NODES"`


</td><td>


</td></tr>
<tr><td>

SET\_VIEW\_MODEL\_PITCHES\_WITH\_CAMERA


</td><td>

`"PLAYER_CAMERA.SET_VIEW_MODEL_PITCHES_WITH_CAMERA"`


</td><td>


</td></tr>
<tr><td>

SET\_VIEW\_MODEL\_SHOWN\_NODES


</td><td>

`"PLAYER_CAMERA.SET_VIEW_MODEL_SHOWN_NODES"`


</td><td>


</td></tr>
<tr><td>

SET\_VIEW\_MODEL\_YAWS\_WITH\_CAMERA


</td><td>

`"PLAYER_CAMERA.SET_VIEW_MODEL_YAWS_WITH_CAMERA"`


</td><td>


</td></tr>
<tr><td>

SET\_ZOOM


</td><td>

`"PLAYER_CAMERA.SET_ZOOM"`


</td><td>


</td></tr>
</tbody></table>
