<!-- Do not edit this file. It is automatically generated by API Documenter. -->

[Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [setTargetEntity](./server.playercamera.settargetentity.md)

## PlayerCamera.setTargetEntity() method

Sets the entity the camera will continuously look at.

Use for: keeping the camera focused on a moving entity.

**Signature:**

```typescript
setTargetEntity(entity: Entity | undefined): void;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

entity


</td><td>

[Entity](./server.entity.md) \| undefined


</td><td>

The entity to track, or undefined to stop tracking.

\*\*Requires:\*\* Player must be in a world.

\*\*Side effects:\*\* Emits `PlayerCameraEvent.SET_TRACKED_ENTITY`<!-- -->.

\*\*Category:\*\* Players


</td></tr>
</tbody></table>
**Returns:**

void

