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[Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [setAttachedToPosition](./server.playercamera.setattachedtoposition.md)

## PlayerCamera.setAttachedToPosition() method

Attaches the camera to a world position.

Use for: fixed cameras or cinematic shots. Do NOT use for: tracking a moving target; use `PlayerCamera.setTrackedPosition`<!-- -->.

**Signature:**

```typescript
setAttachedToPosition(position: Vector3Like): void;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

position


</td><td>

[Vector3Like](./server.vector3like.md)


</td><td>

The position to attach the camera to.

\*\*Requires:\*\* Player must be in a world.

\*\*Side effects:\*\* Emits `PlayerCameraEvent.SET_ATTACHED_TO_POSITION`<!-- -->.

\*\*Category:\*\* Players


</td></tr>
</tbody></table>
**Returns:**

void

