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[Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [reset](./server.playercamera.reset.md)

## PlayerCamera.reset() method

Resets the camera state on the server.

Use for: clearing camera state on disconnect or reconnect.

**Signature:**

```typescript
reset(): void;
```
**Returns:**

void

## Remarks

Clears `attachedToEntity`<!-- -->, `attachedToPosition`<!-- -->, `orientation`<!-- -->, `trackedEntity`<!-- -->, and `trackedPosition`<!-- -->. This does not emit a camera event; it only resets server-side state.

\*\*Category:\*\* Players

